Sometimes I get an urge to make some GURPS content, be it something original, or something converted from another system/media. Maybe if I post it here, it will be useful not only to me. Keep in mind that I'm not a native English speaker and please forgive any mistakes.
Monday, 31 December 2018
Sunday, 30 December 2018
Saturday, 29 December 2018
Friday, 28 December 2018
Thursday, 27 December 2018
Sorcery: Flight Spells
Sorcery: Flight Spells
In my fantasy setting, sorcerers with a dragon bloodline are granted access to flight spells. This category already contains such spells as Flight, Hawk Flight, Personal Flight, but I feel that this category needs something extra.
Wednesday, 26 December 2018
Tuesday, 25 December 2018
Alchemy: Alchemical Capsules
Alchemy: Alchemical Capsules
Most adventurers prefer to be constantly ready
for any dangerous situation. Alchemical elixirs take some time to use or even
find in the pockets or bags, so alchemists have devised a way to concentrate
their elixirs to be able to fit into small capsules that can be used swiftly. Such
capsules were introduced in Complete
Adventurer for D&D 3.5.
Monday, 24 December 2018
Sunday, 23 December 2018
Saturday, 22 December 2018
Hazards: Horror Environments
Hazards: Horror Environments
Here we have environmental hazards from Heroes of Horror and Lords of Madness converted to GURPS.
Friday, 21 December 2018
D&D Taint in GURPS
D&D Taint in GURPS
Heroes of Horror introduces a new mechanic to D&D 3.5 – taint. It is practically
identical to the corruption mechanic found in GURPS Horror, pp. 22, 146-128, but somebody still might want to
tweak it to have D&D flavor. Let
us delve into that, but I expect the delve not to be very deep and thorough.
Thursday, 20 December 2018
Powers: Psicrystals
Powers: Psicrystals
A common concept in fantasy is a spellcaster
having a familiar, typically an animal imbued with increased intelligence,
special abilities, and/or speech. In D&D,
familiars provided minor (usually) benefits, but were often discarded in favor
of an alternative ability because having a vulnerable critter that will cause
you to lose XP upon death is not something many players wanted. In GURPS, familiars are described in GURPS Dungeon Fantasy 5 – Allies and
expanded upon in Pyramid #3-75. Sure,
mages get all the fun things, but what about the psis? Expanded Psionic Handbook for D&D
3.5 has psicrystals – psionic analogues of the familiars. Let us try to
convert them, using existing frameworks.
Wednesday, 19 December 2018
Tuesday, 18 December 2018
Monday, 17 December 2018
Sunday, 16 December 2018
Saturday, 15 December 2018
Friday, 14 December 2018
Thursday, 13 December 2018
SM-1 Low-Tech
SM-1 Low-Tech
I have encountered a problem in games with non-human characters with SM lower or higher than 0. The problem is the amount of time and effort required to redo the weight, damage, reach, and prices for items of different SM values using the rules from GURPS Low-Tech Companion 2 - Weapons and Warriors. So, I've decided to make a table for SM-1 weapons and GCS libraries for all other items from GURPS Low-Tech and GURPS Low-Tech - Instant Armor. Obviously, some items are not to scale, such as firearms, so I've omitted them from the libraries, but might have left other inappropriate items in - user discretion is advised.
Weapon Table - link
LT GCS Library - link
LT Instant Armor GCS Library - link
Weapon Table - link
LT GCS Library - link
LT Instant Armor GCS Library - link
Wednesday, 12 December 2018
Pantheon: Archomentals
Pantheon: Archomentals
Archomentals, again, do not have definitive dogma, but ask their worshipers to forward their goals. Good archomentals, just like celestial paragons, do not encourage the formation of their cults, so only evil archomentals are listed.
Tuesday, 11 December 2018
Pantheon: Archdevils
Pantheon: Archdevils
Again, just as demon lords, the archdevils do not have a definitive dogma. Most of them require their priests to find ways of them to gain power on the Material Plane.
Monday, 10 December 2018
Pantheon: Demon Lords
Pantheon: Demon Lords
While I am done with the truly divine part of the pantheon, I still have to cover three categories of quasi-divine beings that still can grant spells to their worshipers. Demon lords usually do not have a clear dogma, and their clerics take a generic demonic disadvantage for the Pact limitation or something appropriate to the goals of the demon lord.
Sunday, 9 December 2018
Saturday, 8 December 2018
Friday, 7 December 2018
Alchemy: Alchemical Styles
Alchemy: Alchemical Styles
GURPS Thaumatology –
Magical Styles
provides an engine to build various styles of magic, and GURPS Powers – The Weird has a framework for weird science styles.
I feel that my Metatronic Alchemy system is robust enough to handle
its own styles. I just have to create a similar framework.
Thursday, 6 December 2018
Planar Traits
Planar Traits
In D&D, each plane of existence has its own properties that can be
split into four categories – physical traits, elemental and energy traits,
alignment traits, and magic traits. Let us try to represent these traits in GURPS. Many of the planes have more specific traits that deserve expanding upon in separate posts, but now right now.
Wednesday, 5 December 2018
Powers: Outsider Channeling
Powers: Outsider Channeling
Here is a worked example of a divine magic
tradition that is based on loa from GURPS Horror – Madness Dossier and
corruption from GURPS Horror. While
it has some similarities to Pact Magic, it has both flavor and mechanical
differences.
Tuesday, 4 December 2018
Monday, 3 December 2018
Pantheon: Other Deities
Pantheon: Other Deities
And here we have the rest of D&D deities that are more or less relevant to my setting. Again, most of the info is taken from Wikipedia, D&D splatbooks, and AuldDragon's blog.
Sunday, 2 December 2018
Pantheon: Other Racial Gods II
Pantheon: Other Racial Gods II
Again, some more racial deities with information based on Wikipedia articles, AuldDragon's blog, and excerpts from the D&D books.
Saturday, 1 December 2018
Pantheon: Other Racial Gods I
Pantheon: Other Racial Gods I
Here we have some more deities for less common races in my setting. Again, a big thank you to AuldDragon for providing extended lore for deities that feel quite lacking otherwise.