Sorcery: Alkahest Spells
Essential Acid spells! Alkahest Jet and Spit Alkahest are variant jet attacks. Alkahest Sphere is a missile spell. Rain of Alkahest is an area bombardment attack.
Alkahest Jet
Keywords: Jet, Obvious.
Full Cost: 25 points/level.
Casting Roll: None. Use Innate
Attack (Beam) to hit.
Range: 10 yards.
Duration: One second.
A 10-yard jet of alkahest erupts
from the caster’s hand. It can be dodged or blocked, but not parried. Treat
this as a long melee weapon rather than a ranged attack, and do not apply range
or speed penalties.
The jet deals 1d corrosion damage
per level of this spell, but it has 1/2D 5. This damage leaves a lingering
effect that deals 1 point of corrosion damage per second, for a number of
seconds equal to the number of dice. This effect can only be removed by rinsing
the targeted zone with Essential Water. Resist Acid only halves the damage of
this spell, instead of rendering the target immune. The jet lasts until the
beginning of the sorcerer’s next turn, allowing the user to parry incoming attacks
with it. If a parry is successful, the jet automatically damages the incoming
weapon or limb, much like a force sword. Though this spell cannot be
maintained, if cast every turn, the alkahest stream is not interrupted and the
caster may continue to attack with it normally.
Statistics: Corrosion
Attack (Cosmic, Lingering Effect, +100%; Destructive Parry, +10%; Jet, +0%; Melee-Capable,
Reach 1, +15%; Reflexive, +40%; Sorcery, -15%) [25/level]. Note: Melee-Capable and Reflexive allow a jet to parry in this
particular combination despite a jet normally being unable to do so.
Alkahest Sphere
Keywords: Missile, Obvious.
Full Cost: 17 points/level.
Casting Roll: None. Use Innate Attack
(Projectile) to hit.
Range: 20 yards.
Duration: Instantaneous.
You launch an orb of alkahest at the
target. It does 1d corrosion damage per level. This damage leaves a lingering
effect that deals 1 point of corrosion damage per second, for a number of
seconds equal to the number of dice. This effect can only be removed by rinsing
the targeted zone with Essential Water. Resist Acid only halves the damage of this
spell, instead of rendering the target immune. The target can dodge or block
the orb. This spell’s 1/2D range is 10 yards.
Statistics:
Corrosion Attack (Blockable, -5%; Cosmic, Lingering Effect, +100%; Increased
1/2D, 5x, +10%; Reduced Range, 1/5, -20%; Sorcery, -15%) [17/level].
Rain of Alkahest
Keywords: Area (Leveled).
Full Cost: 22.4 points for level 1 +
3.5 points/level.
Casting Roll: None. Use Innate
Attack (Gaze) to aim.
Range: 100 yards.
Duration: 30 seconds.
You cause alkahest to rain down upon
an area. Use Innate Attack (Gaze), at +4, to center the area; see Scatter (p.
B414) if you miss. Everyone who spends even part of their turn in the area is
attacked with an effective skill of 12, modified only for their SM. Anyone hit
takes 1d-1 corrosion damage. This damage leaves a lingering effect that deals 1
point of corrosion damage per second, for a number of seconds equal to the
number of dice. This effect can only be removed by rinsing the targeted zone with
Essential Water. Resist Acid only halves the damage of this spell, instead of
rendering the target immune. Victims may raise their shields as cover, at the
risk of damaging them (p. B484). You may always choose (when casting) to scale
back the area affected.
Statistics: Corrosion
Attack 1d-1 (Area Effect, 2 yards, +50%; Bombardment, Skill-12, -10%; Cosmic,
Lingering Effect, +100%; Extended Duration, 3x, +20%; Overhead, +30%;
Persistent, +40%; Sorcery, -15%; Variable, Area, +5%) [22.4]. Further levels add
Area Effect, +50% [+3.5].
Spit Alkahest
Keywords: Jet, Obvious.
Full Cost: 19 points/level.
Casting Roll: None. Use Innate
Attack (Breath) to hit.
Range: 10 yards.
Duration: Instantaneous.
A 10-yard jet of alkahest erupts
from your mouth. Use Innate Attack (Breath) to hit. Don’t apply range
penalties; treat this as a long melee weapon rather than a ranged attack. It
does corrosion damage with dice equal to your level of this spell. This damage
leaves a lingering effect that deals 1 point of corrosion damage per second,
for a number of seconds equal to the number of dice. This effect can only be
removed by rinsing the targeted zone with Essential Water. Resist Acid only
halves the damage of this spell, instead of rendering the target immune. The GM
must determine what the maximum level available in the campaign is.
Statistics: Corrosion
Attack 1d (Cosmic, Lingering Effect, +100%; Increased 1/2D, 2x, +5%; Jet, +0%; Sorcery,
-15%) [19/level].
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