Sorcery: Machine Spells III
There are only 3 machine spells left. Animate Machine lets you summon a spirit to possess a machine. Schematic creates a mental blueprint of a machine. Rebuild rebuilds an object from a fragment.
Animate Machine
Keywords: Resisted (Will).
Full Cost: 53 points.
Casting Roll: IQ.
Range: Unlimited.
Duration: 3 minutes.
You can summon a spirit to possess
and control a machine you can see or touch. To use this ability, concentrate
for one second and then roll a Quick Contest: your IQ vs. your subject’s Will,
applying the range penalties to the subject (p. B550).
If you win, your animated machine
will obey your every command for 3 minutes. In effect, it temporarily gains the
Reprogrammable disadvantage (B150), with you as his master. You do not have to
maintain concentration to control the machine.
If you attempt to force the subject
to act against its principles (e.g., commit suicide or harm a loved one), roll
another Quick Contest. If the machine wins, it breaks free. Roll at the moment
of truth – you can march it to the edge of a cliff, but it doesn’t roll until it’s
about to leap.
If you lose, you cannot attempt to
control that subject again for 24 hours, and he feels a sense of mental
coercion emanating from you.
Statistics:
Mind Control (Cybernetic Only, -50%; Fixed Duration, +0%; Independent, +70%; Sorcery,
-15%) [53].
Rebuild
Keywords: None.
Full Cost: 57 points for level 1 +
36 points/level.
Casting Roll: IQ. Additional skill
rolls are required.
Range: Touch.
Duration: 10 seconds or permanent;
see text.
This spell totally rebuilds any
object, from even a fragment. The caster must first successfully cast Schematic
on the subject, and, while the schematic is still in mind, begin casting
Rebuild. Schematic is unnecessary for simpler objects. With enough time and
skill, you could rebuild a starship from a scrap of bulkhead!
The object re-forms at a rate of 500
pounds of missing mass per second, beginning after the casting is completed. Exotic
materials may inflict a skill penalty or slow the rebuilding process. You can
only rebuild anything, if you have the appropriate skill to do so normally.
Thus, you will need many different
skills to rebuild a starship for a piece of it’s hull!
On objects simpler than machines, ignore
the TL modifiers. Magic items cannot be rebuilt.
The rebuilt object can weigh up to 10
x (level squared) lbs. – 10 lbs. at level 1, 40 lbs. at level 2, 90 lbs. at
level 3, and so on.
Rebuilt object is unstable. Its
magically created parts vanish in 10 seconds unless you use character points to
“stabilize” it. Each point spent stabilizes a quantity worth 10% of the
campaign’s average starting wealth. (This is just the tradeoff used for Trading
Points for Money, p. B26.) The GM determines the cash value per pound of
matter.
Points spent to stabilize matter come
from your “Creation Pool,” a number of points set aside for the purpose. You
can’t apply any modifiers to these points. Points used to stabilize matter are
unavailable until reclaimed – which causes the matter to vanish. If the matter
is crafted into an object, the item is unmade when the matter vanishes. If the
matter is mixed with other materials (e.g., alloyed), you must separate it to
reclaim your points; this can be a tedious process. If it’s destroyed (e.g.,
melts naturally) or transformed (e.g., eaten), you can’t reclaim your points –
they’re gone. You can increase your Creation Pool with unspent points at any
time.
Statistics: Control
Solids 1 (Accessibility, Only to rebuild an object from a piece, -30%; Link,
+10%; Magical, -10%) [21] + Create Solids (Accessibility, Only to rebuild an
object from a piece, -30%; Link, +10%; Magical, -10%; Reduced Fatigue Cost 1,
+20%) [36/level].
Schematic
Keywords: Information.
Full Cost: 5 points.
Casting Roll: IQ.
Range: Touch.
Duration: 10 minutes.
Creates detailed technical
“blueprints” of the machine subject in the caster’s mind. The caster can browse
through the mental schematic at his leisure or the same rate that he could examine
actual hardcopy plans for the machine. However, this spell grants no
appropriate skills to interpret it.
On a success, you create the blueprint.
On a failure, you do not create anything, and cannot attempt to create a
blueprint of that machine again for 24 hours.
The duration is the length of time
that the image stays with any useful clarity in the caster’s mind. The
schematic can either represent the current state of the object, or the ideal
state of the object, at the caster’s discretion. Both can be useful. The latter
use even gives plans for an object based only on a tiny fraction of it (at
least 5% of the machine’s total mass needs to be present).
Statistics: Psychometry
(Accessibility, Machines Only, -20%; Accessibility, Only to create a schematic,
-20%; Active Only, -20%; Can create an ideal-state schematic, +20%; Maximum Duration,
10 minutes, -50%; Sensitive, +30%; Sorcery, -15%) [5].
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