Sorcery: Food Spells
I always liked the college of Food. Its inclusion intantly made the system feel less combat-focused. While many food spells are useful only in the kitchen, some are quite useful in dungeon delving situations as well. Seek Food lets the caster find edible substances/creatures. Cook allows him to cook the subject found. Decay is useful when you want to spoil your adversary's food. Purify Food is useful when your adversary spoils your food. Test Food determines if something is safely edible.
Cook
Keywords: Area (Fixed).
Full Cost: 1 point/level.
Casting Roll: None.
Range: 2 yards.
Duration: Indefinite.
You can alter the ambient
temperature inside cooking vessels. Heating is limited to 20° per level, and
occurs at a rate of 4° per level per second of concentration. You can affect a cooking
vessel of a two-yard radius or smaller at a distance of up to 2 yards. This
ability never does damage directly.
Statistics: Temperature
Control (Accessibility, Inside cooking vessels only, -30%; Heat Only, -50%;
Reduced Range, 1/5, -20%; Reduced Time 1, +20%; Sorcery, -15%; Variable, +5%)
[1/level].
Decay
Keywords: None.
Full Cost: 20 points/level.
Casting Roll: IQ.
Range: Touch.
Duration: Instantaneous.
This spell allows you to make food
rot away immediately. To make food rot, you must touch it, take a Concentrate
maneuver, and pay 1 FP. Then make an IQ roll. Success means the target rots
away. It can be saved if a Counterspell is cast, or Purify Food is cast, within
a minute.
You can make all food in an area up
to one yard in radius per level of this spell rot away.
Statistics: Create
Food (Can be saved, -10%; Destruction Only, +0%; Magical, -10%; Reduced Fatigue
Cost 1, +20%) [20/level].
Purify Food
Keywords: None.
Full Cost: 4 points/level.
Casting Roll: IQ.
Range: Touch.
Duration: Permanent.
This spell removes all impurities
from food, rendering it fit to consume. To cast the spell, the caster touches
the food he wishes to purify, takes a Concentrate maneuver and rolls vs. IQ. Success
means he purifies it successfully. Failure means nothing happens. Critical
failure means the transformation happens, but in a way that’s inconvenient or
dangerous – the GM should be creative!
Purification costs 1 FP per use.
The caster can purify an amount of food
weighing up to 10 x (level squared) lbs. – 10 lbs. at level 1, 40 lbs. at level
2, 90 lbs. at level 3, and so on.
Statistics: Create
(Accessibility, Only to transform into edible food, -20%; Transmute Food to Food,
+50%; Transmutation Only, -100%; Magical, -10%) [4/level].
Seek Food
Keywords: Information.
Full Cost: 41 points or 51 points.
Casting Roll: Per. Use IQ for
analysis.
Range: Unlimited.
Duration: Instantaneous.
After casting, the GM rolls against the
sorcerer’s Per, with a penalty based on the distance to the nearest significant
source of food. The basic (41-point) version of this spell takes standard range
penalties. The improved (51-point) one uses long-distance modifiers. If
successful, the caster knows the exact distance and direction to the source of food,
and may make a follow-up IQ roll (at no penalty) to learn basic details about
it (e.g., “it’s an edible insect” or “it’s a lasagna”).
Any known sources of food may be excluded
if the caster mentions them before casting.
Statistics:
Detect Food (Precise, +100%; Selective Effect, +20%; Sorcery, -15%) [41]. The
improved version adds Long-Range 1 (+50%) [+10].
Test Food
Keywords: Information.
Full Cost: 24 points.
Casting Roll: IQ.
Range: Unlimited.
Duration: Instantaneous.
Determines whether the subject substance can be used normally as food. The GM will secretly roll against the caster’s IQ to the subject, which the caster must be able to see or touch. The caster will know automatically if the substance can be used as food, but a successful casting roll will let him know if there are any poisons, dangerous decay, or foreign objects in the food.
Statistics:
Detect (Food; Analysis Only, -50%; Analyzing, +100%; Sorcery, -15%; Touch- or Vision-Based, -15%) [24].
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