Sometimes I get an urge to make some GURPS content, be it something original, or something converted from another system/media. Maybe if I post it here, it will be useful not only to me. Keep in mind that I'm not a native English speaker and please forgive any mistakes.
Tuesday, 31 January 2023
Sunday, 29 January 2023
Wednesday, 25 January 2023
Sunday, 22 January 2023
Galactic Havoc: What's Next?
Galactic Havoc: What's Next?
Thursday, 19 January 2023
Wednesday, 18 January 2023
Friday, 13 January 2023
Thursday, 12 January 2023
Wednesday, 11 January 2023
Monday, 9 January 2023
Script: Chases in GURPS
Script: Chases in GURPS
Many, if not most tabletop RPGs are filled with
action. And what is an action-packed adventure without a chase? You see them in
movies all the time, and maybe in real life too. Chases are thrilling, but in
the tabletop medium they rarely are exciting. More often than not, it’s just a
matter of comparing the movement speed of two characters. In terms of realism,
it’s completely understandable – the faster person wins, but in terms of action
– it’s just not fun. The worst part is if the pursuer and the quarry have the
same movement speed, how do you even resolve a chase then? Fortunately, GURPS
has a great subsystem for chases in GURPS Action 2: Exploits, and I’d like to
introduce you to it in this post.
Saturday, 7 January 2023
Creating a Spellcasting Character in GURPS (with Magic-as-Powers)
Creating a Spellcasting Character in GURPS (with Magic-as-Powers)
In many of my earlier blog posts, I
told you how you can adjust Sorcery to represent different spellcasting
traditions, and why I prefer magic-as-powers, but I have not really talked
about how to create a spellcasting character. With so many options available,
it might be difficult to get started. So, in this post, I would like to show
off my approach to making a spellcasting character.