Sometimes I get an urge to make some GURPS content, be it something original, or something converted from another system/media. Maybe if I post it here, it will be useful not only to me. Keep in mind that I'm not a native English speaker and please forgive any mistakes.
Friday, 31 December 2021
Wednesday, 29 December 2021
Monster: Sea-Dasher Octopus
Monster: Sea-Dasher Octopus
Magic: the Gathering has hundreds of interesting creatures that, unfortunately, do not have much in terms of lore or description. However, the art, flavor text, and abilities sometimes are enough of an inspiration to come up with a proper statblock. Also, the lack of lore lets you get your creative juices flowing, helping you focus on the creation of something new instead of an adaptation.
So, I went on scryfall.com, hit the random card button, and got the Sea-Dasher Octopus. I remember being excited for Ikoria as a set, but then being utterly disappointed. Regardless of that, I like a lot of the creatures from that set. Let's see - this octopus doesn't look much bigger than a normal octopus on the art. It's a sea-dasher octopus and it is shown grabbing a fish, which probably isn't that easy of a feat. Also, its coloration is similar to the surroundings, seeming to imply improved camouflage abilities. Thus, I decided to use the normal octopus as the base, increase DX and Water Move, remove Ink, add Enhanced Move 1, improve Chameleon. This way we get an octopus that relies on its camouflage and bursts of speed to catch prey and evade predators. But what about Mutate? I decided to give Chameleon the Affects Others enhancement. I can imagine the sea-dasher octopus having a symbiotic relationship with another predator that benefits from the octopus attaching itself and granting the camouflage ability.
Saturday, 25 December 2021
Sorcery GCS Library, Status Update, etc.
Sorcery GCS Library, Status Update, etc.
First things first - Merry Christmas! I haven't posted anything in more than two weeks, but I am still alive, and I wasn't slacking off either. I decided to embark upon the exhausting journey of creating a GCS library for all sorcery spells from this blog, and not just advantages with the final cost, but the entire statistical structure of every spell, which allows you to alter power modifiers or make whatever other changes you need to make spells fit your setting conventions without the need to recalculate the costs. Convenient, right? However, this is one of the thing that is exclusive to my Patreon subscribers. My policy is to keep all my content free, but provide additional utilities for the patrons. Yes, this is shameless advertising.
Now that this task is done, I can finally go back to my normal posts. Monsters, spells, perhaps another solo game, or whatever else inspires me at the moment. Also, I am entertaining the thought of creating a GCS library of monsters to be used in FoundryVTT. You know, just like in Nordlond Bestiary.
Tuesday, 7 December 2021
Monday, 6 December 2021
Sunday, 5 December 2021
Monster: Shadow Drake
Monster: Shadow Drake
A small drake with some spellcasting and shadow-related abilities. A nice alternative to a faerie dragon or a pseudodragon.
Saturday, 4 December 2021
Friday, 3 December 2021
Monsters: Magens
Monsters: Magens
Magens are alchemical constructs made of gelatin. They are weaker than golems, but are more intelligent. I've always been fond of these, and I even remember using them in my games.
Thursday, 2 December 2021
Wednesday, 1 December 2021
Tuesday, 30 November 2021
Monster: Amiq Rasol
Monster: Amiq Rasol
An undead corsair haunting the coasts until its remains are given a proper burial.
Monday, 29 November 2021
Monster: Shimmering Wrath
Monster: Shimmering Wrath
Now this is interesting. An air elemental who gets mad at someone can summon a shimmering wrath to kill the offender. This creature homes it regardless of the distance, then kills the target with electricity and cold.
Sunday, 28 November 2021
Monster: Pale Flenser
Monster: Pale Flenser
Another obscure monster from my old conversion notes. A gasbag plant with long flensing tendrils. Pretty interesting.
Saturday, 27 November 2021
Sorcery: Assorted Spells XVI
Sorcery: Assorted Spells XVI
Just some assorted spells for Sorcery, yet again.
Monster: Gravbeast
Monster: Gravbeast
The gravbeast is a relative of the displacer beast. Instead of displacing its image, it can manipulate gravity. Unfortunately, such abilities are quite expensive.
Friday, 26 November 2021
Monster: The Thing from the Lake
Monster: The Thing from the Lake
This is an octopoid creature with six tentacles and two insectile arms from an adventure from Dungeon Magazine. I have no idea why it was in my old conversion notes, but here's an update.
Thursday, 25 November 2021
Monster: Olive Slime
Monster: Olive Slime
An obscure monster from one of the Dungeon Magazine issues. Honestly, I do not remember where I was intending to use it, but I found it in my old conversion notes and updated it along with the slime creature lens.
Wednesday, 24 November 2021
Monster: Gruesome Lurker
Monster: Gruesome Lurker
A psionic construct that arises from people's fear of the dark. Another monster from my old notes that never got used.
Tuesday, 23 November 2021
Monster: Kruel (Danartha)
Monster: Kruel (Danartha)
Kruels/danarthas are pyromaniac fey creatures. Another one from my old conversion notes that was never used.
Monday, 22 November 2021
Monsters: Peltasts
Monsters: Peltasts
Peltasts are tiny symbionts that pretend to be leather items (normal peltasts) or gemstones (greater peltasts). While draining blood to feed themselves, they provide the host with poison immunity and magic resistance. Cool.
Sunday, 21 November 2021
Saturday, 20 November 2021
Friday, 19 November 2021
Thursday, 18 November 2021
Wednesday, 17 November 2021
Tuesday, 16 November 2021
Monday, 15 November 2021
Monster: Death Ox
Monster: Death Ox
Another monster from my old conversion notes. Basically, this is a variant of the gorgon.
Sunday, 14 November 2021
Saturday, 13 November 2021
Friday, 12 November 2021
Monster: Spirit Centipede
Monster: Spirit Centipede
Another monster from my old conversion notes (there's not that many of those left, actually). The spirit centipede is a very weird monster from the Oriental Adventures. A shapeshifting centipede with nine eyes on a humanoid head with mustaches. I have always found the illustration to be very unsettling. I wonder what's the mythological basis of this monster is.
Thursday, 11 November 2021
Mass Combat: Manticore
Mass Combat: Manticore
Heroes on the Mass Scale from Pyramid #3-84 allows us to convert characters and monsters into mass combat units. I've never tried that before, so let's try creating a unit based on the manticore.
Wednesday, 10 November 2021
Sorcery: Bone Spells
Sorcery: Bone Spells
There are some traits in GURPS that can be related to bones, so let's make some sorcery spells with them. Some of them could fit into the Body Control college, some could fit into the Necromantic or Healing college, some some could fit into both of them.
Tuesday, 9 November 2021
Sorcery: Energy Spells III
Sorcery: Energy Spells III
Some more spells. Most of them just grant an energy vulnerability, but Energy Transformation Field is a very experimental spell build.
Monday, 8 November 2021
How to: Spellthief Abilities
How to: Spellthief Abilities
Remember the spellthief class from Complete Adventurer? It's a very interesting class that did not see much play. Let's adapt its abilities to GURPS.
Sunday, 7 November 2021
Occupational Template: Ninja
Occupational Template: Ninja
Another conversion of a class from the Complete Adventurer. This template was based on the ninja templates from DF12 and GURPS Japan, with a lot of options added.
Saturday, 6 November 2021
Occupational Template: Scout
Occupational Template: Scout
Complete Adventurer for D&D 3.5 introduced a new class - the scout. DF1 already has a scout template, so let's just shrink it down to 150 points and add some more options to make it less DF-y.
Friday, 5 November 2021
Occupational Template: Swashbuckler
Occupational Template: Swashbuckler
This is my take on converting the swashbuckler class from Complete Warrior to a GURPS occupational template. Based on the swashbuckler template from DF1, downgraded, and expanded with extra options not related to dungeoneering.
Thursday, 4 November 2021
Occupational Template: Samurai
Occupational Template: Samurai
This is my take on converting the samurai class from Complete Warrior into a 150-point occupational template. Didn't even have to convert any abilities, as they all are covered either by esoteric skills or perks.
Wednesday, 3 November 2021
Sorcery: Metal Variants
Sorcery: Metal Variants
GURPS Thaumatology and GURPS Dungeon Fantasy 9: Summoners has variant spell lists for the element of Metal. I did cover these (and the expanded Metal spell list from Pyramid #3-91), but apparently I've missed a few "metal-only" variants of vanilla spells. Let's list them here.
Tuesday, 2 November 2021
Sorcery: Psi Spells
Sorcery: Psi Spells
Uh... what? GURPS Dungeon Fantasy 14: Psi introduces psionics to Dungeon Fantasy. On page 29 there's a sidebar about the interaction of magic and psionics. The sidebar warns you not to do it, but still provides a "college of Psionics" with variant spells from the Meta-spell college. So, there's a conversion for those of you who disregard the sidebar and want to include antipsi spells in your game.
(It's not related to these spells, but there's a spell from GURPS Magic: Artillery Spells that generates a psionic effect - Psychic Scream. Interesting.)
Monday, 1 November 2021
Sorcery: Feathers, Fur, and Scales
Sorcery: Feathers, Fur, and Scales
Exactly what the title says. Spells that make subjects grow feathers, fur, or scales.
Sunday, 31 October 2021
Sorcery: Mana Spells
Sorcery: Mana Spells
GURPS Thaumatology has two new advantages - Wild Mana Generator and Twisted Mana Generator. Let's build some sorcery spells based on these.
Saturday, 30 October 2021
Sorcery: Perk-Based Spells
Sorcery: Perk-Based Spells
Pyramid #3-82 lists perks on page 11 that can be taken as spells. Let's actually makes spells based on these perks, but use the "basic = personal, improved = buff" approach I've used for similar spells before.
Friday, 29 October 2021
Thursday, 28 October 2021
Wednesday, 27 October 2021
Sorcery: Air Spells VII
Sorcery: Air Spells VII
Let's make some air spells. Static Charge is actually a conversion of a spell from GURPS Technomancer. Antistatic is a variant of Deflect Energy. Reflect Lightning is a variant of Return Missiles. And Ride the Lightning is a spell that I wanted to create for a long time, but never got around to actually writing it up.
Tuesday, 26 October 2021
Sorcery: Divination Variants
Sorcery: Divination Variants
The Divination spell from GURPS Thaumatology: Sorcery is a single spell that simply gives you a vision pertaining to the question asked. GURPS Magic has Divination not as a single spell, but as a group of various divination techniques that differ from each other. So, let's split Divination into many much more flavorful options. And Rhabdomancy from GURPS Underground Adventures probably should be a separate spell. This post has all Divination variants from the 4th edition books, Pyramid #3, GURPS Magic 3e, GURPS Grimoire, and GURPS Technomancer. It seems that Haruspication from 3e was renamed to Extrispicy in 4e, Molybdomancy was merged into Lecanomancy, Arm Measuring and Chiromancy were merged into Physiognomy, Belomancy, I Ching, and Maize Kernel Reading were merged into Sortilege, Ornithomancy was merged with Augury, and Rune-Casting was renamed to Symbol-Casting.
Monday, 25 October 2021
Sorcery: Curse-Missiles II
Sorcery: Curse-Missiles II
And these are the last spells from GURPS Grimoire that did not make it to the 4th edition - even more curse-missiles!
Sunday, 24 October 2021
Sorcery: Even More Unmerged Animal Spells
Sorcery: Even More Unmerged Animal Spells
GURPS Grimoire gives us some more options for (Animal) Control and Repel (Animal) spells. Yes, they are pretty much the same, but let's turn them into proper spells for specialized druids.
Saturday, 23 October 2021
Sorcery: Old Spells II
Sorcery: Old Spells II
And some more spells from GURPS Grimoire that did not make it to the 4th edition.
Friday, 22 October 2021
Sorcery: Old Spells
Sorcery: Old Spells
Some more spells from GURPS Magic 3e and GURPS Grimoire converted to sorcery.
Thursday, 21 October 2021
Sorcery: Curse-Missiles
Sorcery: Curse-Missiles
I decided to crack GURPS Magic 3e open and see if there are any spells that did not make it to the 4th edition. And apparently, there are some of them. First up is Curse-Missile, a group of spells that mostly fall into the Body Control college.
Wednesday, 20 October 2021
Sorcery: Unmerged Spells
Sorcery: Unmerged Spells
It's been a while since I made any sorcery spells. Looking at some spells that I've skipped, I've decided to "unmerge" some of the spells. For example, Icy Missiles was merged with Icy Weapon, but why not have a more specialized version? (Animal) Control and Repel (Animal) could also be split into different, more specialized versions.
Tuesday, 19 October 2021
Monster/Racial Template: Xakhun
Monster/Racial Template: Xakhun
Finally, Dragon Magazine #244 gives us a new elven subrace (there's never enough, isn't it?). The xakhun are drow-wood elf hybrids that live on the surface and raid others on their windships. Their lore is actually pretty interesting, I suggest reading their article.
Monday, 18 October 2021
Sunday, 17 October 2021
Saturday, 16 October 2021
Friday, 15 October 2021
Monster/Racial Template: Fainil (Night Flyer)
Monster/Racial Template: Fainil (Night Flyer)
Dragon Magazine #244 is a very interesting issue devoted to all things aerial. One of the new races described in that book is the fainil. The fainil are the result of drow-tanar'ri crossbreeding by a drow clan that was in need for warriors to fight the surface elves' winged allies. Thus, we get semi-demonic winged drow. Interestingly enough, the point cost ended up being suitable for player characters.
Tuesday, 12 October 2021
Monster: Night Dragon
Monster: Night Dragon
Night dragons belong to a breed of creatures known as landragons. Of some relation to true dragons, landragons also separate into distinct breeds and gain great power and size as they age. They use the same age categories as true dragons. Landragons are bulkier than true dragons, with shorter, thicker tails. They lack the ability to fly and are generally less intelligent than most true dragons (the stats seem to disagree though). Landragons do not cast spells. This is the last dragon from my old conversion notes. Good riddance.
Monday, 11 October 2021
Monster: Mystaran Ruby Dragon
Monster: Mystaran Ruby Dragon
I've already converted the gem dragons, but there was no ruby dragon. That's because just like there's no platinum dragon because the Platinum Dragon, a.k.a Bahamut is a deity, there's no ruby dragon because the Ruby Dragon, a.k.a Sardior is a deity as well. In Mystara, however, there's a different set of non-psionic gem dragons, and ruby dragon is one of them. This is another dragon from my old conversion notes, and, if I am to be honest, I have no idea why it is there. I have never played Mystara, and know little about the setting. Why it has the earth subtype instead of fire is also a mystery to me.
Sunday, 10 October 2021
Saturday, 9 October 2021
Monster: Rock Reptile
Monster: Rock Reptile
Another monster from my old conversion notes. Just a big lizard with a rocky hide. Not every monster has to have some weird abilities, such simple ones are useful too.
Friday, 8 October 2021
Monsters: Sheet Phantom and Sheet Ghoul
Monsters: Sheet Phantom and Sheet Ghoul
These two are peculiar undead creatures from an old Dragon Magazine. I've found my old conversion notes and updated them. A sheet phantom rises when a very evil person dies in his bed. This animated bedsheet then strangles an unsuspecting victim, then merges with the corpse, emerging as a sheet ghoul. These sheet ghouls are shunned by normal ghouls, because they cannot "propagate."
Thursday, 7 October 2021
How to: Hexblade Abilities
How to: Hexblade Abilities
The hexblade is one of those D&D classes that look very cool and flavorful, but that nobody plays because there's much more mechanically effective alternatives (duskblade, in this case). Let's take a look at the hexblade's class features and try converting them.
Wednesday, 6 October 2021
Occupational Template: Wu Jen
Occupational Template: Wu Jen
And here we have a variant wizard - the wu jen class from Complete Arcane. I'm done with that book for now.
Tuesday, 5 October 2021
Occupational Template: Warmage
Occupational Template: Warmage
And here we have another 150-point occupational template based on the warmage class from Complete Arcane.
Monday, 4 October 2021
Psionics: Mind Blade
Psionics: Mind Blade
Have you ever wanted to play a D&D soulknife in GURPS? You're lucky, because GURPS has not one, but two written ways to manifest psionic blades - the Psi-Sword from Pyramid #3-69 and the Psychic Sword from Pyramid #3-76. I have some problems with both of these approaches, so I will make my own, based on the Natural Weapon advantage from Pyramid #3-65.
Sunday, 3 October 2021
Comparison of Early Firearms and Bows/Crossbows
Comparison of Early Firearms and Bows/Crossbows
Firearms in fantasy games is a contentious topic. I like them, but when they do not overshadow bows and crossbows too much. So, I decided to compare the statistics of early firearms (gonnes and matchlocks) and bows/crossbows with different effective ST values, and see how they perform against different DR values. Costs of TL 4 firearms were doubles to bring them down to TL 3. Basically, it seems that matchlocks are very similar to crossbows with winches, but with worse 1/2D range and slightly quicker reload (if paper cartridges are used). If we use additional rules, such as Malf., smoke clouds (Pyramid #3-36), then I can see them not upsetting the balance too much. If we include the wheellocks and more advanced weapons, however, their rate of fire and damage would probably make crossbows obsolete.
Here's the spreadsheet link - LINK.
Saturday, 2 October 2021
How to: Warmage Spellcasting
How to: Warmage Spellcasting
One of the arcane spellcasting classes in D&D 3.5 that is very often forgotten is the warmage from Complete Arcane. Specialized in battlefield magic (i.e. blasting and protecting), it seems like a good choice for those who want to play a blasting wizard that is worse that an actual blasting wizard or sorcerer. The class does not have many class features, and most of them revolve around sudden metamagic - changing the few spells that they have access to. Let's see how this can be accomplished in the magic-as-powers framework.
Friday, 1 October 2021
Review: GURPS Fantasy Folk: Elves
Review: GURPS Fantasy Folk: Elves
I have never written a book review in my blogging "career," but it's as good time as any to try. A new GURPS book came out today - GURPS Fantasy Folk: Elves, and it was an instant buy for me, as I was looking forward for this.
Sorcery: Assorted Spells XIV
Sorcery: Assorted Spells XIV
I'm hosting a new game soon, and some of the characters are spellcasters. One of them came up with some new spells, so let's provide the proper write-ups for them. Also, GURPS Fantasy Folk: Elves has came out with two new spells, so let's convert them as well.
Thursday, 30 September 2021
Alchemy: Faerun Poisons
Alchemy: Faerun Poisons
Races of Faerun, Underdark, and Serpent Kingdoms (I omitted the ossra oils - they would require a little bit different framework) for D&D 3.5 have some poisons that I have not converted to GURPS yet. The last non-Dragon Magazine poisons.
Friday, 24 September 2021
Alchemy: Faerun Elixirs
Alchemy: Faerun Elixirs
This post will cover all the various alchemical items from the Forgotten Realms splatbooks.
Thursday, 23 September 2021
Alchemy: Eberron Elixirs
Alchemy: Eberron Elixirs
Let's convert all the new alchemical items from the Eberron books.
Wednesday, 22 September 2021
Alchemy/Equipment: Planar Handbook
Alchemy/Equipment: Planar Handbook
All right, this is the last non-setting, non-Dragon Magazine D&D 3.5 book that has any alchemy in it. Hooray!
Tuesday, 21 September 2021
Alchemy/Equipment: Frostburn
Alchemy/Equipment: Frostburn
On the opposite end of the temperature spectrum we have Frostburn. Let's convert alchemical items and other adventuring gear from it.
Monday, 20 September 2021
Alchemy/Equipment: Sandstorm
Alchemy/Equipment: Sandstorm
Sandstorm for D&D 3.5 has quite a large selection of alchemical and other items. Let's convert them.
Sunday, 19 September 2021
Equipment: Even More Exotic D&D Weapons
Equipment: Even More Exotic D&D Weapons
Let's keep looking at what exotic (and not so much) weapons D&D supplements give us, and see how to represent them in GURPS. This post covers new weapons from the following books: Book of Exalted Deeds, Complete Adventurer, Complete Warrior, Frostburn, Masters of the Wild, Monster Manual II, Monster Manual IV, Monster Manual V, Planar Handbook, Races of Stone, Races of the Wild, Sandstorm.
Alchemy: Assorted Elixirs II
Alchemy: Assorted Elixirs II
Why am I writing about alchemy again? Because I found out that there's not that many alchemical items in D&D 3.5 that I have not converted. This post covers alchemical items from Savage Species, Races of Stone and Races of the Dragon.
Saturday, 18 September 2021
Alchemy/Equipment: Ghostwalk Gear
Alchemy/Equipment: Ghostwalk Gear
Ghostwalk is probably the most obscure setting for D&D 3.0. It has some interesting pieces of gear, alchemical items, and even a drug for ghosts, so let's convert those.
Friday, 17 September 2021
Alchemy: Assorted Elixirs
Alchemy: Assorted Elixirs
Let's convert some more D&D alchemical items. This post covers items from Tome and Blood, Sword and Fist, Masters of the Wild, and Stormwrack.
Thursday, 16 September 2021
Alchemy: Draconic Elixirs
Alchemy: Draconic Elixirs
Let's convert the elixirs from Draconomicon and Dragon Magic for D&D 3.5.
Wednesday, 15 September 2021
Tuesday, 14 September 2021
Equipment: More Exotic D&D Weapons
Equipment: More Exotic D&D Weapons
Let's take a look at some other D&D supplements, such as Arms and Equipment Guide and see if their new weapons are represented in GURPS or not. If not, let's try to create stats for them.
Monday, 13 September 2021
Sunday, 12 September 2021
Saturday, 11 September 2021
Equipment/Alchemy: Drugs Revisited
Equipment/Alchemy: Drugs Revisited
I was not content with how drugs work in my Metatronic Alchemy system, so I decided to rewrite them. The cost is now not based on mechanics, but is arbitrary. Also added a drug from my setting, and a drug from Dragon Magazine.
Friday, 10 September 2021
Thursday, 9 September 2021
Monster/Lens: Acid Zombie
Monster/Lens: Acid Zombie
Acid zombies are specialized undead that designed to grasp foes in a bearlike hug while holding while their acidic coating eats them alive.
Wednesday, 8 September 2021
Tuesday, 7 September 2021
Arena: Technical Grappling Test
Arena: Technical Grappling Test
I love grappling in GURPS. I'm mostly content with the default grappling system, but while I have tried out FDG before, I have never actually seen Technical Grappling in action. The book and system itself seem confusing and complex, but let's see how it works in play.
Monday, 6 September 2021
Arena: Dwarven Urgrosh vs. Barbed Chain
Arena: Dwarven Urgrosh vs. Barbed Chain
Let's have another arena fight! This time, we decided to test out some exotic weapons - the barbed chain from LTC2 and dwarven urgrosh.
Monsters/Lenses: Strange Bedfellows
Monsters/Lenses: Strange Bedfellows
Dragon Magazine #313 has an article that details several half-[monster] templates. Some of them were later updated and reprinted in the main product line (half-ogre in the Savage Species and then Races of Destiny, half-janni in Sandstorm), but the rest were left in the magazine. Let's convert them for those who want to play a real special snowflake.
Sunday, 5 September 2021
Sorcery/Magic: D&D Magic Schools
Sorcery/Magic: D&D Magic Schools
If you've played D&D, you probably know that spells in that system are divided into several schools - abjuration, conjuration, divination, enchantment, evocation, illusion, necromancy, and transmutations. There's also several universal and double-school spells, but that's negligible. How would you represent this division in GURPS and, more importantly, how big of a discount should a D&D school specialization apply to your Sorcerous Empowerment/Magery?
Saturday, 4 September 2021
How to: Ageing Abilities
How to: Ageing Abilities
Have you ever complained about Extended Lifespan and Unaging being too expensive while providing little to no actual benefit in-game? Have you ever tried making an ageing attack that makes these abilities more relevant? Well, let's see all the ways to make one such attack.
Note: according to Google, both "ageing" and "aging" are correct spellings.
Friday, 3 September 2021
Monsters: Dinosaurs
Monsters: Dinosaurs
I have not converted any dinosaurs from the Monster Manual, because there's already statblocks for all of them in GURPS Lands out of Time. However, Monster Manual II has a new batch of dinosaurs that is not covered completely by the aforementioned supplement. Thus, here we have the cryptoclidus (based on the elasmosaurus and downsized), seismosaurus (based on the brontosaurus and upsized), and spinosaurus (based on the tyrannosaurus and upsized). And yes, I know that elasmosaurus is not a dinosaur.
Thursday, 2 September 2021
Wednesday, 1 September 2021
Tuesday, 31 August 2021
Monday, 30 August 2021
What optional rules and tweaks I use for Sorcery and other powers
What optional rules and tweaks I use for Sorcery and other powers
Sorcery and other powers-based systems are very flexible and customizable, and that's one of the reasons I like them so much. I've played with them a lot, adding more and more little tweaks and options here and there. Perhaps, sharing them will be helpful to some other people. This is the list of general options - specific spellcasting traditions may change, add, or remove some of them.
Sunday, 29 August 2021
Saturday, 28 August 2021
Friday, 27 August 2021
Thursday, 26 August 2021
Sorcery: Witch Spellcasting
Sorcery: Witch Spellcasting
Pathfinder introduces a new arcane spellcasting class - the witch. She gains her powers from an unknown patron through her familiar. Let's see how we can sorcerify it.
Wednesday, 25 August 2021
Tuesday, 24 August 2021
How to organize play-by-post GURPS games on Discord
How to organize play-by-post GURPS games on Discord
Due to my geographical location and a chaotic work schedule, most of my GURPS games are in the play-by-post format. Many consider PbP unacceptable, but for me it's a comfortable way of playing. If you want to read my thoughts on PbP in general, you can read this post. Perhaps some of you wanted to try that out, but do not know how to organize the channels?
Monday, 23 August 2021
Simple Spell Component Butchering
Simple Spell Component Butchering
Simple Spell Components from Pyramid #3/113 by Peter Dell'Orto is one of my favorite Pyramid articles. It is only two pages long, but it provides an elegant solution to the material component problem. Many people love material components, but they usually create a bookkeeping nightmare, and this article simplifies that greatly. However, since this is a DF article, it does not describe a way to obtain these components, except for buying them.
Sunday, 22 August 2021
Saturday, 21 August 2021
Low ST struggles, or how do I halfling?
Low ST struggles, or how do I halfling?
Several months ago, I hosted a fantasy game where the PCs were goblins. While in D&D a -2 racial penalty to Strength might not be that significant, SM-2 people in GURPS are expected to start at around ST 5, and that's very significantly changes how you should approach combat. That game's purpose was exactly that - explore the combat capabilities of low-ST low-SM characters.
Friday, 20 August 2021
Thursday, 19 August 2021
Pantheon: Warrior Gods
Pantheon: Warrior Gods
Complete Warrior for D&D 3.5 describes a pantheon of warrior gods for martially focused games. The book provides only barebones descriptions. Let's adapt them to GURPS, so there's more variery among the warpriests.
Wednesday, 18 August 2021
Tuesday, 17 August 2021
Equipment: PHB Adventuring Gear in GURPS
Equipment: PHB Adventuring Gear in GURPS
Player's Handbook for D&D 3.5 has a relatively long list of various adventuring gear pieces (most of which become irrelevant past the first few levels). I'll just go through the list and try to find analogs in GURPS.
Monday, 16 August 2021
Equipment: Exotic D&D Weapons
Equipment: Exotic D&D Weapons
You probably are aware of some exotic D&D weapons that you've always wanted to use. Some of them were quite lame mechanically, some of them were quite good. So, let's see how to makem them in GURPS and if some of them already exist.
Friday, 13 August 2021
How to: Spirit Shaman Spellcasting
How to: Spirit Shaman Spellcasting
Complete Divine also has another class - the spirit shaman. It is very different from the Oriental Adventures shaman (even though their spell lists seem similar). I decided to make the spirit shaman more specialized on actual spirits, while the normal shaman is more of a druid-type spellcaster.
Thursday, 12 August 2021
How to: Shugenja Spellcasting
How to: Shugenja Spellcasting
Shugenja is a divine spellcaster class introduced in Oriental Adventures for D&D 3.0 and slightly updated in Complete Divine for D&D 3.5. How to represent them in the Sorcery framework? Probably not very difficult.
Wednesday, 11 August 2021
Pantheon: Vedic Pantheon
Pantheon: Vedic Pantheon
Just like in the previous post - here's a Vedic pantheon for India-inspired nations and peoples. Mostly just taken from Planescape and GURPSified.
Tuesday, 10 August 2021
Pantheon: The Celestial Bureaucracy
Pantheon: The Celestial Bureaucracy
While working on the "oriental" parts of my setting, I realized that the standard D&D deities do not really work thematically. So, I had to read how Planescape, Forgotten Realms, and Dominions did it, and wrote up a quite generic pantheon. Nothing inspired, but at least now there are statblocks for deities, and that's important for the clerics and other characters with divine powers.
Sunday, 8 August 2021
Racial Templates: Hengeyokai
Racial Templates: Hengeyokai
Oh boy, do I hate statting up shapeshifters! Oriental Adventures for D&D 3.0 has a race of hengeyokai - sentient animals that can turn into humans or a humanoid hybrid form. And 13 subraces of them, and as far as I know, there are many more in the previous editions. Good lord, I wanted to tear my hair out. Big props to Anon's Animal Album and GURPS Animalia.
Thursday, 5 August 2021
It's hip to hate D&D
It's hip to hate D&D
Quite often, when I decide to check out some online discussions, I see people hating on D&D. And it seems to be very common amonst GURPS players, in my experience. But is it really justified? In the majority of cases it is not, as people bring up problems that are not unique to D&D or have nothing to do with D&D at all, and are a result of bad DMing or bad players instead. Many of described situations can happen in GURPS, so all that criticism should apply to their favorite generic system as well. For example, I've seen people complain about DMPCs (well, in GURPS they would be called GMPCs), and this is not setting-specific at all. Caster superiority is another such example - it can happen in GURPS too.
The second type of complaints I've seen is even less reasonable. For example, "Why would you separate sorcerers and wizards (or demons and devils, etc.)? That's just stupid!" or "There's so many high-level NPCs, I just lose my suspense of disbelief or sense of agency." These people cannot separate system from one of its settings and blame the system for what is not the system's fault at all.
Don't get me wrong, I got into GURPS because I was dissatisfied with D&D 3.5/PF as systems (but I'd still love to play those with a good group), but many of the complaints I've seen about those systems just do not seem valid to me, but seem like something like virtue signaling. "Look how cool I am, I hate D&D, I love GURPS so much!"
Wednesday, 4 August 2021
Tuesday, 3 August 2021
Monday, 2 August 2021
Saturday, 31 July 2021
Mini-Adventure: Sleepless Easthaven
Mini-Adventure: Sleepless Easthaven
Some people asked me to try my hand at writing either full adventures or small, encounter-like mini-adventures that can be plugged into any game. Since I GM predominantly fantasy games, I will settle for D&D-style adventures. This is my first attempt - a short, straightforward scenario about dwarves and drugs.
Friday, 30 July 2021
Sunday, 25 July 2021
How to: Wu Jen Spellcasting
How to: Wu Jen Spellcasting
Wu jen is an arcane spellcaster class in D&D 3.5 that was introduced in Complete Arcane. Basically, it is a wizard with an oriental flavour. They typically are hermits, have certain taboos, have spellbooks, and specialize on spells of earth, fire, metal, water, and wood.
Friday, 23 July 2021
Occupational Template: Warlock
Occupational Template: Warlock
Warlock was a very popular class in D&D, but I was never a fan of how it failed to represent its flavor in its mechanics. I've already described how I would make a warlock in GURPS in another post, but let's also make an occupational template for him.
Thursday, 22 July 2021
Sorcery: Infravision Spells
Sorcery: Infravision Spells
Infravision is common among the Underdark-dwellers and supernatural creatures in general (at least according to D&D). So, let's make spells that interact with it.
Tuesday, 20 July 2021
Saturday, 17 July 2021
Friday, 16 July 2021
How to learn GURPS?
How to learn GURPS?
I've seen a lot of people asking "how does one learn GURPS?". I've also seen claims that GURPS is practically impossible to learn by yourself, you need to be taught by somebody who already knows the system. That's completely false.
A lot of people recommend disregarding the GURPS Basic Set and starting out with GURPS Lite when learning or teaching the system, and using templates for characters. In my opinion, this is simply wrong. By using GURPS Lite and/or templates, you're missing the thing that makes GURPS special - the infinite potential for customization, for all genres, for all kinds of characters. If I started out with GURPS Lite and templates, I don't think I'd get interested in the system at all. How did I learn the system? I just read the book. And if you're new and want to know how to learn the system - I'm sorry, but I can only tell you to read the darn GURPS Basic Set. If you feel that something is not relevant to the game you want to play - just skip it. Easy as that. There is nothing difficult in learning the system.
Thursday, 15 July 2021
Wednesday, 14 July 2021
Paper Men and Investment
Paper Men and Investment
Mailanka's post "On Paper Men and Disposable Characters" really made me think about my games, where they stand on the paperman-snowflake scale, and all other things regarding investment into the characters and game world. Since I'm not good at writing such posts, I will analyze some of my past games in a "stream of consciousness" way. I'm not going to describe all my game, but only those that I remember clearly at this moment.
Powers: External Parasitic Possession
Powers: External Parasitic Possession
The Possession advantage is very complex, but I think it does not cover some forms of possession properly. What I was trying to do is to make the possessing creature engulf the victim and gain control of it. Parasitic possession does not really accomplish that. I've considered some options, and ended up inventing a new limitation.
External Parasitic: You physically wrap yourself around the host. You must grapple the host and achieve a pin – and your victim must not have a higher Size Modifier than you. After pinnng the host's body, you may attempt to possess him. He resists with the higher of HT or Will. You do not release the pin if you lose, but he is “immune” to you, so you need to find another host soon. While you are on someone else’s body, he (if he is still uncontrolled) or his friends might be able to possibly remove you physically. Your HP acts as extra DR for the purpose of attacks on the host. The host nourishes you, and may have to eat extra food as a result. You can choose to release the host at any time. -70%.