Thursday, 30 September 2021

Alchemy: Faerun Poisons

Alchemy: Faerun Poisons

Races of Faerun, Underdark, and Serpent Kingdoms (I omitted the ossra oils - they would require a little bit different framework) for D&D 3.5 have some poisons that I have not converted to GURPS yet. The last non-Dragon Magazine poisons.

Friday, 24 September 2021

Alchemy: Faerun Elixirs

Alchemy: Faerun Elixirs

This post will cover all the various alchemical items from the Forgotten Realms splatbooks.

Thursday, 23 September 2021

Alchemy: Eberron Elixirs

Alchemy: Eberron Elixirs

Let's convert all the new alchemical items from the Eberron books.

Wednesday, 22 September 2021

Alchemy/Equipment: Planar Handbook

Alchemy/Equipment: Planar Handbook

All right, this is the last non-setting, non-Dragon Magazine D&D 3.5 book that has any alchemy in it. Hooray!

Tuesday, 21 September 2021

Alchemy/Equipment: Frostburn

Alchemy/Equipment: Frostburn

On the opposite end of the temperature spectrum we have Frostburn. Let's convert alchemical items and other adventuring gear from it.

Monday, 20 September 2021

Alchemy/Equipment: Sandstorm

Alchemy/Equipment: Sandstorm

Sandstorm for D&D 3.5 has quite a large selection of alchemical and other items. Let's convert them.

Sunday, 19 September 2021

Equipment: Even More Exotic D&D Weapons

Equipment: Even More Exotic D&D Weapons

Let's keep looking at what exotic (and not so much) weapons D&D supplements give us, and see how to represent them in GURPS. This post covers new weapons from the following books: Book of Exalted Deeds, Complete Adventurer, Complete Warrior, Frostburn, Masters of the Wild, Monster Manual II, Monster Manual IV, Monster Manual V, Planar Handbook, Races of Stone, Races of the Wild, Sandstorm.

Alchemy: Assorted Elixirs II

Alchemy: Assorted Elixirs II

Why am I writing about alchemy again? Because I found out that there's not that many alchemical items in D&D 3.5 that I have not converted. This post covers alchemical items from Savage Species, Races of Stone and Races of the Dragon.

Saturday, 18 September 2021

Alchemy/Equipment: Ghostwalk Gear

Alchemy/Equipment: Ghostwalk Gear

Ghostwalk is probably the most obscure setting for D&D 3.0. It has some interesting pieces of gear, alchemical items, and even a drug for ghosts, so let's convert those.

Friday, 17 September 2021

Alchemy: Assorted Elixirs

Alchemy: Assorted Elixirs

Let's convert some more D&D alchemical items. This post covers items from Tome and Blood, Sword and Fist, Masters of the Wild, and Stormwrack.

Thursday, 16 September 2021

Alchemy: Draconic Elixirs

Alchemy: Draconic Elixirs

Let's convert the elixirs from Draconomicon and Dragon Magic for D&D 3.5.

Wednesday, 15 September 2021

Lens/Monster: Dracolich

Lens/Monster: Dracolich

Dracoliches, as the name suggests, are dragon liches. Their special abilities are somewhat different from the normal liches.

Tuesday, 14 September 2021

Equipment: More Exotic D&D Weapons

Equipment: More Exotic D&D Weapons

Let's take a look at some other D&D supplements, such as Arms and Equipment Guide and see if their new weapons are represented in GURPS or not. If not, let's try to create stats for them.

Lens/Monster: Vivacious Creature

Lens/Monster: Vivacious Creature

Vivacious creatures are creatures native to the Positive Energy Plane. They have some powerful innate healing abilities, and are insubstantial.

Monday, 13 September 2021

Lens/Monsters: Axiomatic Creatures

Lens/Monsters: Axiomatic Creatures

And now the only thing that's left is the template for creatures of law.

Sunday, 12 September 2021

Lens/Monsters: Anarchic Creature

Lens/Monsters: Anarchic Creature

Celestial and fiendish creatures are described in the Monster Manual, but that book does not say anything about the other two alignment-based templates. So, let's first convert the anarchic creature template.

Saturday, 11 September 2021

Equipment/Alchemy: Drugs Revisited

Equipment/Alchemy: Drugs Revisited

I was not content with how drugs work in my Metatronic Alchemy system, so I decided to rewrite them. The cost is now not based on mechanics, but is arbitrary. Also added a drug from my setting, and a drug from Dragon Magazine.

Friday, 10 September 2021

Monsters/Lens: Dark Creature

Monsters/Lens: Dark Creature

The dark creature template is a streamlined version of the shadow creature template that was printed in the Tome of Magic and Cormyr - Tearing of the Weave.

Thursday, 9 September 2021

Monster/Lens: Acid Zombie

Monster/Lens: Acid Zombie

Acid zombies are specialized undead that designed to grasp foes in a bearlike hug while holding while their acidic coating eats them alive.

Wednesday, 8 September 2021

Monsters/Lens: Shadow Creature

Monsters/Lens: Shadow Creature

Shadow creatures dwell on the Plane of Shadow. The lens is very expensive, especially compared to celestial and fiendish creatures. On the other hand, it does have some very powerful abilities. This template appeared first in the Manual of the Planes and was then updated in Lords of Madness.

Tuesday, 7 September 2021

Arena: Technical Grappling Test

Arena: Technical Grappling Test

I love grappling in GURPS. I'm mostly content with the default grappling system, but while I have tried out FDG before, I have never actually seen Technical Grappling in action. The book and system itself seem confusing and complex, but let's see how it works in play.

Monday, 6 September 2021

Arena: Dwarven Urgrosh vs. Barbed Chain

Arena: Dwarven Urgrosh vs. Barbed Chain

Let's have another arena fight! This time, we decided to test out some exotic weapons - the barbed chain from LTC2 and dwarven urgrosh.

Monsters/Lenses: Strange Bedfellows

Monsters/Lenses: Strange Bedfellows

Dragon Magazine #313 has an article that details several half-[monster] templates. Some of them were later updated and reprinted in the main product line (half-ogre in the Savage Species and then Races of Destiny, half-janni in Sandstorm), but the rest were left in the magazine. Let's convert them for those who want to play a real special snowflake.

Sunday, 5 September 2021

Sorcery/Magic: D&D Magic Schools

Sorcery/Magic: D&D Magic Schools

If you've played D&D, you probably know that spells in that system are divided into several schools - abjuration, conjuration, divination, enchantment, evocation, illusion, necromancy, and transmutations. There's also several universal and double-school spells, but that's negligible. How would you represent this division in GURPS and, more importantly, how big of a discount should a D&D school specialization apply to your Sorcerous Empowerment/Magery?

Saturday, 4 September 2021

How to: Ageing Abilities

How to: Ageing Abilities

Have you ever complained about Extended Lifespan and Unaging being too expensive while providing little to no actual benefit in-game? Have you ever tried making an ageing attack that makes these abilities more relevant? Well, let's see all the ways to make one such attack.
Note: according to Google, both "ageing" and "aging" are correct spellings.

Friday, 3 September 2021

Monsters: Dinosaurs

Monsters: Dinosaurs

I have not converted any dinosaurs from the Monster Manual, because there's already statblocks for all of them in GURPS Lands out of Time. However, Monster Manual II has a new batch of dinosaurs that is not covered completely by the aforementioned supplement. Thus, here we have the cryptoclidus (based on the elasmosaurus and downsized), seismosaurus (based on the brontosaurus and upsized), and spinosaurus (based on the tyrannosaurus and upsized). And yes, I know that elasmosaurus is not a dinosaur.

Thursday, 2 September 2021

Monster: Desmodu

Monster: Desmodu

Desmodus are giant batfolk from the Monster Manual II. Unlike many races, they get a detailed writeup of their society and culture, plus some unique domesticated bats (already converted) and pieces of gear (I'll leave it for another post).

Wednesday, 1 September 2021

Monster: Dune Stalker

Monster: Dune Stalker

The dune stalker is an earth subtype outsider that has nothing to do with the earth or dunes, but instead has two sonic attacks.