Sometimes I get an urge to make some GURPS content, be it something original, or something converted from another system/media. Maybe if I post it here, it will be useful not only to me. Keep in mind that I'm not a native English speaker and please forgive any mistakes.
Thursday, 26 December 2019
Monday, 23 December 2019
Monster: Oortling
Monster: Oortling
The oortlings were quite a sophisticated race that built ice palaces on comets in space. In the old times, they were found by the illithids and turned into fodder thanks to their oversized, delicious brains. Now, the "free" oortlings are pathetic, degenerate creatures that hides from everyone on the comets, and the captive ones are just cattle for the mind flayers. Not very suitable as combatants and as PCs (they tend to have many cowardice-related mental disadvantages).
Monday, 16 December 2019
Monster: Brainstealer Dragon
Monster: Brainstealer Dragon
The brainstealer dragons combine the powerful body of a dragon and the powerful mind of an illithid. They cannot be controlled even by the elder brains, so they typically act independently from the mind flayer colonies. They lack breath weapon and spell-like abilities, their wings are too weak to serve as weapons, but they possess an array of psionic abilities.
Sunday, 15 December 2019
Saturday, 14 December 2019
Monster: Elder Brain
Monster: Elder Brain
The elder brain is a telepathic powerhouse that rules a particular mind flayer colony (unless it is ruled by a paragon mind flayer or a brainstealer dragon). They have almost all the telepathic powers from GURPS Psionic Powers. This post assumes that psi and anti-psi powers can be taken together.
Friday, 13 December 2019
Thursday, 12 December 2019
Monster: Tzakandi (Half-Illithid Lizardfolk)
Monster: Tzakandi (Half-Illithid Lizardfolk)
Fiend Folio presents the half-illithid template that can be applied to non-human humanoids. Technically, that's just the abilities of a normal mind flayer slapped onto another creature. In GURPS terms, it makes no sense making it a separate lens - just apply the mind flayer racial template to another racial template. The book uses the lizardfolk as an example, but there are several different kinds of ceremorphs in other supplements.
Wednesday, 11 December 2019
Tuesday, 10 December 2019
Monday, 9 December 2019
Sunday, 8 December 2019
Monster: Alhoon (Illithilich)
Monster: Alhoon (Illithilich)
The alhoon, also known as the illithilich, is a vile combination of a mind flayer and a lich. A threat both in terms of magic and psionics. Reviled by the normal mind flayers. I don't think there's a point in making it a lens if it can only be applied to a single type of creature.
Saturday, 7 December 2019
Lens/Monster: Paragon Creature/Paragon Mind Flayer
Lens/Monster: Paragon Creature/Paragon Mind Flayer
Let's get back to some monster conversions. I've been asked to do some mind flayer-related monster, so let's start with the simple one. "Paragon creature" is a simple number bloat template from Epic Level Handbook. In the book, they list the paragon mind flayer as an example, said to either lead mind flayer cities or be hunted by the others for its valuable, but dangerous brain. This creates an interesting dynamic with the elder brains.
Saturday, 16 November 2019
Monsters in Karilan, Part V (T - Z)
Monsters in Karilan, Part V (T - Z)
Well, actually it's T-Y. That's the final batch, I finally forced myself to finish this endeavor. Now, after my vacation is done, I can finally start writing new content.
Friday, 15 November 2019
Monsters in Karilan, Part IV (O - S)
Monsters in Karilan, Part IV (O - S)
And another batch of setting-specific info blurbs.
Thursday, 14 November 2019
Monsters in Karilan, Part III (H - N)
Monsters in Karilan, Part III (H - N)
Another batch of setting-specific blurbs. Not that many left, probably two more posts.
Tuesday, 12 November 2019
Monsters in Karilan, Part II (E - G)
Monsters in Karilan, Part II (E - G)
Unfortunately, when I typed up several pages of this on the phone, the document got deleted for some reason, so everything was lost. Now, I am slowly recreating it from memory.
Monday, 28 October 2019
Ruminations on play-by-post GURPS
Ruminations on play-by-post GURPS
This is a topic I wanted to talk about for a while already, but haven't gotten a chance to. Most of the post, probably, won't be GURPS-specific, but applicable to other systems. I just want to share my experience and, hopefully, help to dismiss some prejudices.
Monday, 30 September 2019
Monsters in Karilan, Part I (A - D)
Monsters in Karilan, Part I (A - D)
I
have always liked the “[monster name] in Eberron” and “[monster name] in
Faerun” snippets from the Monster Manual
III-V. All settings are different, and even when they use the same content,
the context might be different. For example, even such staple monsters as drow
differ significantly between the established D&D settings. Here I am going
to describe the role of particular monsters in my campaign setting, their place
in the world. This series of posts will cover the monsters that I've already posted on the blog. Those that are not mentioned either do not exist, or have no difference between the standard flavour and the setting-specific one, or have nothing to be said about. The monster posts that will be written in the future will have a short "[monster name] in Karilan" blurb.
Monday, 23 September 2019
Sorcery: Sound Spells V
Sorcery: Sound Spells V
GURPS Sorcery: Sound Spells is out! The coauthor who helped yours truly in writing it also has a great blog, I suggest checking it out (it's mostly about OSR though). The supplement is my first foray into writing, and I want to thank not only my coauthor, but also my gaming group, my readers and supporters, the editors, and other SJGames staff members that I was dealing with. I hope that I will get a chance to write another similar small supplement in the future. Of course, all the spells that are printed in the supplement have been changed and polished. The old versions were purged from the blog. Let's commemorate this with a batch of new sound spells! Hearing Protection should be useful when fighting banshees and sound sorcerers. Muffle is a boon for thieves. Noise Amplification is a bane of thieves. Sonic Scream is a signature move of one of the most forgettable Mortal Kombat characters.
Thursday, 19 September 2019
Psionics: Additional Anti-Psi Abilities
Psionics: Additional Anti-Psi Abilities
I don't think that this power's scope is broad, but I still managed to squeeze in a couple of new abilities.
Monday, 16 September 2019
Monster: Giant Praying Mantis
Monster: Giant Praying Mantis
At last, we have the last monster from the Monster Manual for D&D 3.5 converted to GURPS. I can't believe that I actually had the patience to do this. Of course, many of the previous conversions have flaws and mistakes, but I fix them when I find them. What to do next? I have some ideas. Either the rest of the magic items from the Dungeon Master's Guide, or extra monsters that were requested (mind flayer-related ones), or a post that describes the role the monsters play in my homebrew setting, or maybe I will finally try to write up some occupational templates.
Sunday, 15 September 2019
Saturday, 14 September 2019
Friday, 13 September 2019
Thursday, 12 September 2019
Wednesday, 11 September 2019
Tuesday, 10 September 2019
Monday, 9 September 2019
Sunday, 8 September 2019
Saturday, 7 September 2019
Friday, 6 September 2019
Thursday, 5 September 2019
Wednesday, 4 September 2019
Tuesday, 3 September 2019
Monday, 2 September 2019
Sunday, 1 September 2019
Lens/Monsters: Vampires
Lens/Monsters: Vampires
Oh boy, I was dreading this one. Vampires from the Monster Manual are quite different from the ones from the Basic Set or GURPS Horror. They have a wide variety of abilities and weaknesses that require a great deal of preparation from the adventurers to slay them properly. Still, the lens that I made is slightly different from the template described in the Monster Manual. This post features the vampire lens, two sample vampire NPCs from the Monster Manual, and the weaker vampire spawn.
Saturday, 31 August 2019
Monsters: Unicorns
Monsters: Unicorns
Unicorns are sentient, good-natured horned horses with some innate protection against evil. The celestial charger variant is a unicorn with the celestial creature lens applied to it. In the Monster Manual it also has cleric levels, but clerical magic in my setting is not very compatible with the unicorns, because they must be able to manipulate their patron deity's holy symbol.
Friday, 30 August 2019
Thursday, 29 August 2019
Wednesday, 28 August 2019
Tuesday, 27 August 2019
Monday, 26 August 2019
Sunday, 25 August 2019
Saturday, 24 August 2019
Monster: Tarrasque
Monster: Tarrasque
The big T itself. Interestingly enough, it doesn't really have any complex abilities that were difficult to convert - just a lot of big numbers. I decided to give it the ability to jump high and fling spikes (like in Pathfinder) to make it dangerous to flying foes as well. Finally, I found a write-up of the "swallow whole" ability that satisfied me. I will have to update the previously posted monsters with this ability.
Friday, 23 August 2019
Thursday, 22 August 2019
Monsters: Sprites
Monsters: Sprites
Sprite (grigs, pixies, and nixies) are reclusive fey creatures of various small sizes. Not very effective in physical combat, obviously, but they possess some interesting magical abilities. Magical arrows used by the pixies are presented as treasure entries instead of being innate abilities. Projectiles are way too expensive for single use items, I think.
Wednesday, 21 August 2019
Tuesday, 20 August 2019
Monday, 19 August 2019
Sunday, 18 August 2019
Saturday, 17 August 2019
Friday, 16 August 2019
Thursday, 15 August 2019
Monster: Death Slaad
Monster: Death Slaad
It's not a phase, mom! |
When a gray slaad lives for a long time, it can go back into isolation and perform a mysterious ritual that imbues it with evil power. Death slaads are martial and magical death machines that are usually clad in magic armor and wield magic weapons (note that the sample stat block assumes and unarmed and unarmored slaad). They look exactly like gray slaads. What I find strange is that the next stage in the slaad's lifecycle loses this evil taint.
Wednesday, 14 August 2019
Tuesday, 13 August 2019
Monster: Green Slaad
Monster: Green Slaad
The green slaad is a result of an arcane spellcaster dying to a red slaad's implanted egg or a blue slaad's fever. They are more focused on their spell-like abilities. Their description and the illustration in the Monster Manual for D&D 3.5 seem to disagree on how the creature should look, but the illustration from the Monster Manual for D&D 5e seems much closer to the description.