Sorcery: Shadow Magic
Tome of Magic probably is my favorite supplement for Dungeons and Dragons 3.5. It presents three distinct and unique magic subsystems and has amazingly well-written flavor. Pact magic deals with binding vestiges to your soul and gaining their abilities. Shadow magic is all about the shadows of all things, be they living or abstract, like magic. Truename magic allows the user to manipulate the world with the universal true language. Mechanically, only the first third was well done, the other two thirds range from underwhelming to unplayably broken. First, I'll present here a way to convert shadow magic into Sorcery.