Sunday 21 January 2018

Sorcery: Power Word Spells

Sorcery: Power Word Spells

D&D has a set of Power Word spells that are described as a lesser form of truename magic. I already have written up Power Word: Stun in the past, so now I will finish the set. Power Word spells have short duration, are always resisted by Will, and always require magic words.

Power Word: Blind
Keywords: Resisted (Will).
Full Cost: 28 points.
Casting Roll: Will.
Range: Unlimited.
Duration: 3 seconds.

You utter a single word of power that instantly causes one creature of your choice to become blind (see Blindness, p. B124), whether the creature can hear the word or not.
Statistics: Affliction 1 (Will; Based on Will, +20%; Disadvantage, Blindness, +50%; Fixed Duration, +0%; Malediction 2, +150%; No Signature, +20%; Reduced Duration, 1/60, -35%; Requires Magic Words, -10%; Sorcery, 15%) [28]. Note: The Requires Magic Words limitation prevents the sorcerer from using the Alternative Rituals rule.
    
Power Word: Deafen
Keywords: Resisted (Will).
Full Cost: 25 points.
Casting Roll: Will.
Range: Unlimited.
Duration: 3 seconds.

You utter a single word of power that instantly causes one creature of your choice to become deaf (see Deafness, p. B129), whether the creature can hear the word or not.
Statistics: Affliction 1 (Will; Based on Will, +20%; Disadvantage, Deafness, +20%; Fixed Duration, +0%; Malediction 2, +150%; No Signature, +20%; Reduced Duration, 1/60, -35%; Requires Magic Words, -10%; Sorcery, 15%) [25]. Note: The Requires Magic Words limitation prevents the sorcerer from using the Alternative Rituals rule.
   
Power Word: Disable
Keywords: Resisted (Will).
Full Cost: 27 points.
Casting Roll: Will.
Range: Unlimited.
Duration: 3 seconds.

You utter a single word of power that instantly causes one sapient creature of your choice to become dazed (p. B428), whether the creature can hear the word or not. After that the subject is stunned (p. B420) and may roll vs. Will once per second to recover. 
Statistics: Affliction 1 (Will; Accessibility, Only on sapient beings, -10%; Based on Will, +20%; Daze, +50%; Fixed Duration, +0%; Malediction 2, +150%; No Signature, +20%; Reduced Duration, 1/60, -35%; Requires Magic Words, -10%; Sorcery, 15%) [27]. Note: The Requires Magic Words limitation prevents the sorcerer from using the Alternative Rituals rule.

Power Word: Nauseate
Keywords: Resisted (Will).
Full Cost: 26 points.
Casting Roll: Will.
Range: Unlimited.
Duration: 3 seconds.

You utter a single word of power that instantly causes one creature of your choice to become nauseated (B428), whether the creature can hear the word or not.
Statistics: Affliction 1 (Will; Based on Will, +20%; Fixed Duration, +0%; Malediction 2, +150%; Nauseated, +30%; No Signature, +20%; Reduced Duration, 1/60, -35%; Requires Magic Words, -10%; Sorcery, 15%) [26]. Note: The Requires Magic Words limitation prevents the sorcerer from using the Alternative Rituals rule.

Power Word: Kill
Keywords: Resisted (Will).
Full Cost: 57 points.
Casting Roll: Will.
Range: Unlimited.
Duration: Instantaneous.

You utter a single word of power that instantly causes one creature of your choice to have a heart attack, whether the creature can hear the word or not.
Statistics: Affliction 1 (Will; Based on Will, +20%; Heart Attack, +300%; Malediction 2, +150%; No Signature, +20%; Requires Magic Words, -10%; Sorcery, 15%) [57]. Note: The Requires Magic Words limitation prevents the sorcerer from using the Alternative Rituals rule.
  
Power Word: Sicken
Keywords: Resisted (Will).
Full Cost: 28 points.
Casting Roll: Will.
Range: Unlimited.
Duration: 3 seconds.

You utter a single word of power that instantly causes one creature of your choice to retch (B428), whether the creature can hear the word or not. After that the subject is stunned (p. B420) and may roll vs. Will once per second to recover. 
Statistics: Affliction 1 (Will; Based on Will, +20%; Fixed Duration, +0%; Malediction 2, +150%; No Signature, +20%; Reduced Duration, 1/60, -35%; Retching, +50%; Requires Magic Words, -10%; Sorcery, 15%) [28]. Note: The Requires Magic Words limitation prevents the sorcerer from using the Alternative Rituals rule.

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