Sorcery: Mind Control Spells V
This college just cannot end! Drunkenness intoxicates the subject. Madness and Permanent Madness makes the subject insane. Mindlessness reduces the subject to babbling idiocy. Vigil allows the subject to get by with no sleep for a day.
Drunkenness
Keywords: Resisted (Will).
Full Cost: 28 points or 29 points.
Casting Roll: Will.
Range: Unlimited.
Duration: 3 minutes.
You intoxicate the subject for 3
minutes. The basic (28-point) version makes the subject tipsy. He gets -1 to DX
and IQ, and -2 to self-control rolls except those to resist Cowardice. Reduce
Shyness by one level, if he has it. The improved (29-point) version makes the
subject drunk. He gets -2 to DX and IQ, and -4 to self-control rolls except
those to resist Cowardice. Reduce Shyness by two levels, if he has it. This
spell can only affect sapient (IQ 6+) beings.
Statistics:
Affliction 1 (Will; Accessibility, Only on sapient beings, -10%; Based on Will,
+20%; Fixed Duration, +0%; Malediction 2, +150%; No Signature, +20%; Sorcery, ‑15%; Tipsy, +10%) [28]. The improved version replaces Tipsy, +10% with
Drunk, +20% [+1].
Madness
Keywords: Resisted (Will).
Full Cost: 10 points.
Casting Roll: IQ. Use IQ (again) or
Brainwashing to add the disadvantages.
Range: Unlimited.
Duration: Three days.
You can cause the subject to
temporarily go insane, adding him the appropriate disadvantages (for example, Berserk,
Bestial, Chronic Depression, Confused, Delusions, Flashbacks, Paranoia, Phantom
Voices, Phobia, etc.). This spell can only affect sapient beings. If the
subject is willing, no resistance roll is needed. If not, he resists with Will
and must be completely immobilized or otherwise under your control while you
cast the spell. Successful casting gets you inside of his head. You must then
win a second Quick Contest of IQ vs. Will – or make another unopposed IQ roll,
for a willing subject. You may substitute Brainwashing for IQ, if better. You
are at -1 per full -5 points of disadvantages applied.
Statistics:
Mind Control (Accessibility, Only on sapient beings, -10%; Accessibility, Only
to cause insanity, -20%; Conditioning Only, -50%; Fixed Duration, +0%; Sorcery,
-15%) [10].
Mindlessness
Keywords: Resisted (Will).
Full Cost: 39 points.
Casting Roll: Will.
Range: Unlimited.
Duration: 3 minutes.
Reduces a sapient subject’s IQ to 1
temporarily, reducing him to babbling idiocy. The subject cannot cast or maintain
spells, use skills, talk, or other actions determined by the GM. The subject
can walk, laugh, cry, drool, eat with his hands, react to heat and cold, etc.
He has a very short attention span and notices only colors, pretty things,
movement, and other things that a baby would be curious about. If the subject
has IQ 15 or more, he is immune to this spell.
Statistics:
Affliction 1 (Will; Accessibility, Only on sapient beings, -10%;
All-or-Nothing, -10%; Attribute Penalty, IQ-13, +130%; Based on Will, +20%;
Fixed Duration, +0%; Malediction 2, +150%; No Signature, +20%; Sorcery, ‑15%) [39].
Permanent Madness
Keywords: Resisted (Will).
Full Cost: 78 points.
Casting Roll: IQ. Use IQ (again) or
Brainwashing to add the disadvantages.
Range: Unlimited.
Duration: Permanent.
You can cause a sapient subject to
permanently go insane, adding him the appropriate disadvantages (for example,
Berserk, Bestial, Chronic Depression, Confused, Delusions, Flashbacks,
Paranoia, Phantom Voices, Phobia, etc.). If the subject is willing, no
resistance roll is needed. If not, he resists with Will and must be completely
immobilized or otherwise under your control while you cast the spell.
Successful casting gets you inside of his head. You must then win a second
Quick Contest of IQ vs. Will – or make another unopposed IQ roll, for a willing
subject. You may substitute Brainwashing for IQ, if better. You are at -1 per
full -5 points of disadvantages applied.
Statistics:
Mind Control (Accessibility, Only on sapient beings, -10%; Accessibility, Only
to cause insanity, -20%; Conditioning Only, -50%; Extended Duration, Permanent,
+150%; Sorcery, -15%) [78].
Vigil
Keywords: Buff.
Full Cost: 41 points.
Casting Roll: None. Use Innate
Attack (Gaze) to aim.
Range: 100 yards.
Duration: 1 day.
This spell allows the subject to go
without sleep for a day with no ill effects. This spell can only affect sapient
beings.
Statistics:
Affliction 1 (HT; Accessibility, Only on sapient beings, -10%; Advantage, Vigil,
+180%; Extended Duration, 1,000x, +120%; Fixed Duration, +0%; Increased 1/2D,
10x, +15%; No Signature, +20%; Sorcery, -15%) [41]. Note: “Vigil” is Doesn’t Sleep (Magical, -10%) [18].
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